Maps & Zones

Maps define where each gameplay loop happens. The merge board is universal, but city raids and rival base strikes happen in distinct zones.

SCore

Spawn Hub

Personal base where all merging and passive cash generation happens. The only zone where Base Lock matters.

RoleAlways-on
TypeMap
ObtainDefault
Best ForMerging and passive yield
Merge boardLock Base
S+Core

Target City

Central server city. Detonating nukes here yields cash based on damage dealt. Payouts scale from 300T to 1.2 Qi per strike.

RolePvE Raid
TypeMap
ObtainAuto-access
Best ForPvE cash payouts
Cash payoutNo PvP damage
SCore

Rival Bases

Other players' Spawn Hubs. Successful strikes wipe their board and steal cash reserves.

RolePvP Raid
TypeMap
ObtainAuto-access
Best ForStealing rival cash
PvP strikeBoard wipe
BCore

Launch Pad

Staging area where nukes are loaded for launch. Includes cooldown management UI.

RoleOffense
TypeMap
ObtainSpawn Hub access
Best ForTriggering detonations
Load nukesCooldown UI

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link maps entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.