Auto Merge
Auto-combines identical nukes. The single most critical asset for maximizing offline yield and eliminating manual drag-and-drop grinding.
Merge a Nuke's monetization is unusually restrained. The dev team removed the x2 Cash and Skip Cooldown passes to prevent hyperinflation. What remains is a small, well-priced set focused on time-saving and risk reduction.
Auto-combines identical nukes. The single most critical asset for maximizing offline yield and eliminating manual drag-and-drop grinding.
Doubles the baseline accumulation rate. Mathematically halves time-to-next-tier.
Doubles HP of every deployed nuke. Ensures high-tier assets survive incoming enemy strikes long enough to be merged or launched.
Reduces cooldown between launches. Enables aggressive city raid farming.
Reduces the 20-minute Base Lock cooldown. Best impulse-buy value in the entire store.
Historically doubled all cash generation. Pulled off sale as an anti-inflationary measure.
Bypassed all cooldown timers. Removed to preserve PvP loop integrity.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link gamepasses entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.