Enemies & Targets

Merge a Nuke has no traditional mob NPCs. Enemies are abstract targets: the city (PvE cash sponge), rival bases (PvP threat), and your own cooldowns (time gate).

S+Core

City Boss

Central server city. Takes Quantillion-tier damage, pays out in cash. Payouts scale with damage.

RolePvE Target
TypeEnemy
ObtainAlways available
Best ForCash farming
Damage spongeCash payout
SCore

Rival Player Bases

Other players' boards. A successful strike wipes their highest-tier nukes and steals cash.

RolePvP Target
TypeEnemy
ObtainServer-wide
Best ForTheft and board wipes
Board wipeCash theft
ASystem

Cooldown Timer

The 20-minute Lock cooldown and nuke launch cooldowns. The implicit enemy of every AFK strategy.

RoleTime Gate
TypeEnemy
ObtainAlways present
Best ForForcing engagement pacing
Engagement gate

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link enemies entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.